Friday, June 11, 2010

Dervish Powers (heroic tier)

DERVISH POWERS
Your dervish powers are called prayers, but you do not ask for direct divine intervention. Rather, by attuning yourself to the gods and to creation you can wield some modicum of the divine power used to shape the world.

MANTRAS
Many dervish powers have the mantra keyword. Mantras are sounds and words, often symbolic, that are repeated in order to elevate and attune the speaker's soul. When you use a mantra power you gain special qualities, usually related to your attacks. Mantra powers have the following traits:
-One mantra at a time: You can only be under the effects of one mantra power at a time. If you use a new mantra power, the previous one ends.
-Only during your turn: You can use a mantra power only during your turn.
-Duration: Mantras last until the beginning of the turn after the turn in which you used them. Mantras end before anything else happens during that turn.
-Unconsciousness or death ends: If you are knocked unconscious or you die, your current mantra ends.

LEVEL 1 AT-WILL PRAYERS
Arcing Swing
At-Will - Divine, Weapon
Standard Action - Close
burst 1
Target: One or two creatures in burst
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.

Lunging Swipe
At-Will - Divine, Weapon
Standard Action - Melee 2
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.

Mantra of Checked Aggression
At-Will - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, each
creature you hit with an attack takes a -1 penalty to
attack rolls.

Mantra of Vexing Discretion
At-Will - Divine, Mantra, Radiant
Minor Action - Personal
Effect: Until the beginning of your next turn, each
creature you hit with an attack takes 1d6 radiant
damage when it shifts.

Mantra of Moving Presence
At-Will - Divine, Mantra
Minor Action - Personal
Effect: Until the beginning of your next turn, you can
slide the first creature you hit with an attack 1 square
into a space adjacent to you.

Mantra of Nimble Steps
At-Will - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, when you
hit with an attack, you can shift 1 square after the attack
is resolved.

Scything Sweep
At-Will - Divine, Weapon
Standard Action - Close
burst 1
Target: One, two, or three creatures in burst; the
second target must be adjacent to the first; the third
target's space must share a side with the second's
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.

Whirling Slice
At-Will - Divine, Weapon
Standard Action - Close
burst 1
Target: Each creature in burst
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.

LEVEL 1 ENCOUNTER PRAYERS

Mantra of Barreling Winds
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, when you
charge, you can use an at-will attack power instead of
making a melee basic attack.
Sky Prayers: During a charge, you ignore difficult
terrain, and you can push each creature you hit at the
end of a charge 1 square.

Mantra of Compelling Strikes
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, you can
slide each creature you hit with an attack 1 square.

Mantra of Piercing Blows
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, your
attacks that target AC can instead target Reflex, and each
creature you hit with an attack takes a -2 penalty to AC.

Mantra of Stone Bastions
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, you can
mark each enemy you attack.
Earth Prayers: You gain a +2 bonus to AC and Reflex
until the beginning of your next turn. At the beginning of
your next turn, you gain temporary hit points equal to
your Constitution modifier.

LEVEL 1 DAILY PRAYERS
Dance of the Hearth God
Daily - Divine, Stance
Minor Action - Personal
Effect:
You gain a +1 bonus to attack rolls and to all
defenses whenever you are adjacent to two or more allies.
Increase the bonus you grant to allies when using the aid
another action by +2.

Dance of the Islands
Daily - Divine, Stance
Minor Action - Personal
Effect:
You gain a +1 bonus to attack rolls and to all
defenses whenever you are not adjacent to any allies.
Your attacks deal additional damage equal to your
Constitution modifier to any enemy not adjacent to
another enemy.

Dance of the Traveler God
Daily - Divine, Stance
Minor Action - Personal
Effect:
You gain a +5 bonus to Acrobatics checks made to
balance, and to Athletics checks made to climb, jump, or
swim. You ignore difficult terrain while moving, and once
per round you can shift your speed as a move action.

Dance of the West Wind
Daily - Divine, Stance
Minor Action - Personal
Effect:
You gain a +2 bonus to speed. At the beginning
of your turn you gain 3 temporary hit points, and you
can slide one ally within a number of squares equal to
your Dexterity modifier 1 square.

LEVEL 2 UTILITY PRAYERS
Eremite's Renewal
Daily - Divine, Healing
Free Action- Personal
Trigger:
You hit an enemy with an attack power
Effect: You can spend a healing surge. At the beginning
of your next turn, you gain 3 temporary hit points for
each enemy you hit since using this power.

Focused Recitation
Encounter - Divine
Free Action - Personal
Trigger:
You begin your turn dazed
Effect: You use one of your dervish powers with the
mantra keyword.

Sand Shield
Encounter - Divine
Immediate Interrupt- Personal
Trigger:
An enemy hits you with an attack
Effect: You gain a bonus to AC and Reflex equal to your
Constitution modifier until the beginning of your next
turn. At the beginning of your next turn, you gain
temporary hit points equal to your Constitution modifier.

Timely Updraft
Encounter - Divine
Free Action - Personal
Trigger:
You make an Acrobatics check to reduce falling
damage or an Athletics check to jump
Effect: You gain a +5 bonus to the check. If you make an
Athletics check, you can use your Dexterity modifier in
place of your Strength modifier for that check. You can
make an Acrobatics check to reduce falling damage even
if you are not trained in Acrobatics.

LEVEL 3 ENCOUNTER PRAYERS
Mantra of Building Momentum
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, you gain a
+1 bonus to attack rolls, and each creature you hit with
an attack takes a -1 penalty to attack rolls. Increase the
bonus and the penalty by 1 each time you hit.

Mantra of Clinging Earth
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, each
creature you hit with an attack is slowed.
Earth Prayers: Each creature you hit is immobilized
instead of slowed.

Mantra of Sly Drafts
Encounter - Divine, Mantra
Minor Action - Personal
Effect: Until the beginning of your next turn, each
creature you hit with an attack falls prone the first time
it misses.
Sky Prayers: You can slide the creature 2 squares
instead of knocking it prone.

Mantra of Swelling Light
Encounter - Divine, Mantra, Radiant
Minor Action - Personal
Effect:
Until the beginning of your next turn, your
attacks deal radiant damage. At the beginning of your
next turn, you can deal 5 radiant damage to one adjacent
enemy for each creature you hit while under this effect.

LEVEL 5 DAILY PRAYERS
Dance of the Crags
Daily - Divine, Stance
Minor Action - Personal
Effect:
You gain resistance to all damage equal to your
Constitution modifier, and you cannot be pushed, pulled,
or slid. At the start of your turn, you can mark an
adjacent enemy.

Dance of the East Wind
Daily - Divine, Stance
Minor Action - Personal
Effect:
At the start of your turn, you can push an enemy
within a number of squares equal to your Dexterity
modifier 1 square. Whenever you hit an enemy and you
have combat advantage for that attack, you can push
that enemy 1 square. Once per round, as an immediate
reaction, you can push an enemy that hits you with a
melee attack 1 square.

Dance of the Hunter God
Daily - Divine, Stance
Minor Action - Personal
Effect:
You gain a +5 bonus to Perception checks, your
attacks deal +1d6 damage against bloodied enemies, and
you ignore the effects of concealment (but not total
concealment). You gain a +1 bonus to attack rolls against
enemies you flank.

Dance of the Weaver God
Daily - Divine, Stance
Minor Action - Personal
Effect:
At the start of your turn, each adjacent enemy is
affected by your silver thread until the beginning of your
next turn. While affected by your silver thread, the
enemy is slowed, and if it ends its turn more than 3
squares away from you, it is knocked prone. If you end
your turn more than 3 squares away from an enemy
under this effect, that enemy is pulled 1 square and this
effect ends for that enemy.

LEVEL 6 UTILITY PRAYERS
Pious Haste
Encounter - Divine
Move Action - Personal
Effect:
Shift 1 square, then move your speed. At the
beginning of your next turn, shift 1 square.

Ring of Tremors
Encounter - Divine
Move Action - Close
burst 2
Effect: Each square in the burst is difficult terrain
until the beginning of your next turn.

Wall of Wind
Daily - Divine
Standard Action - Area
8 wall within 10
Effect: You conjure a wall that consists of contiguous
squares filled with a blustering draft. The wall can be up
to 8 squares long and 5 squares high. Entering the wall's
space costs 2 extra squares of movement, or 4 extra
squares for flying creatures. Ranged attacks that cross
the wall, and area attacks that include it in their area,
take a -4 penalty to attack rolls. The wall lasts until the
end of your next turn.
Sustain Minor: The wall persists.

Worldly Anticipation
Daily - Divine
No Action - Close
burst 20
Trigger: You roll for initiative
Target: You and each ally in burst
Effect: Each target gains a +5 power bonus to the
initiative check. If you would be surprised, you are not
surprised. At the beginning of your next turn, shift 1
square.

LEVEL 7 ENCOUNTER PRAYERS
Mantra of Imperious Gales
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, when you
hit a creature with an attack, you can push that
creature 2 squares after all other effects of the attack
have been resolved.
Sky Prayers: The number of squares you push the
target equals 1 + your Dexterity modifier.

Mantra of Staggering Strength
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, the first
creature you hit with an attack is dazed, the second
creature you hit with an attack grants combat advantage
and cannot make opportunity attacks, and the third
creature you hit with an attack grants combat advantage.

Mantra of Unsteady Ground
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, each
creature you hit with an attack is knocked prone.
Earth Prayers: Until the beginning of your next turn,
each creature you hit with an attack cannot stand up
from prone.

Mantra of Vengeful Wounds
Encounter - Divine, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, each
creature you hit with an attack takes 5 damage plus
ongoing 5 damage (save ends) the first time it makes an
attack roll.

LEVEL 9 DAILY PRAYERS
Dance of the Dunes
Daily - Divine, Stance
Minor Action - Personal
Effect:
Enemies cannot shift into or out of adjacent
squares, and any enemy that hits you with a melee attack
is blinded until the beginning of its next turn. While you
are bloodied, you gain concealment.

Dance of the Harvest God
Daily - Divine, Stance, Weapon
Minor Action - Personal
Effect:
At the start of your turn, you deal 1[W] damage
to each adjacent enemy. You gain 5 temporary hit points
if you deal damage to at least one enemy in this way.
Once per round, when an enemy within 3 squares is
reduced to 0 hit points, you can shift 1 square.

Dance of the South Wind
Daily - Divine, Fire, Stance
Minor Action - Personal
Effect:
At the start of your turn, each enemy within a
number of squares equal to your Dexterity modifier
takes 1d6 fire damage. You can move through enemies'
spaces, and once per round when you move through an
enemy's space, you deal 1[W] fire damage to that enemy.

Dance of the Sower God
Daily - Divine, Stance
Minor Action - Personal
Effect:
You gain earthwalk, and each square you leave
during your turn is difficult terrain until the beginning
of your next turn. When you hit an enemy with an attack,
the next ally to hit that enemy with an attack before the
beginning of your next turn can choose to gain a +5
bonus to the damage roll or gain 5 temporary hit points.

LEVEL 10 UTILITY PRAYERS
Hearken the Air
Daily - Divine
Minor Action - Personal
Effect:
Until the end of the encounter, you gain
blindsight 10. If you move, this ability does not function
until the end of your next turn.

Comtemplative's Purity
Encounter - Divine
Immediate Reaction - Personal
Trigger:
You are subjected to an effect a save can end
Effect: You make a saving throw against the triggering
effect. At the beginning of your next turn, make a saving
throw.

Mystic's Recovery
Daily - Divine, Healing
Minor Action - Personal
Effect: Spend a healing surge. At the beginning of your
next turn, you can spend a healing surge.

Rooted in Stone
At-Will - Divine
Immediate Interrupt - Personal
Trigger:
You are subject to a pull, push, or slide
Effect: You can immediately make a saving throw to
reduce the distance of the forced movement by a
number of squares equal to your Constitution modifier.

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