Friday, June 11, 2010

Dervish Paragon Paths and Epic Destinies

PARAGON PATHS

CONTEMPLATIVE OF THE FOUR WINDS
"Zephyrus, Eurus, Notus, Boreas! Heed my call and lend your aid!"
Prerequisite:
Dervish, Sky Prayers class feature

CONTEMPLATIVE OF THE FOUR WINDS PATH FEATURES

Anemoi's Action (11th Level): When you spend an action point to take an extra action, you can push each enemy within a number of squares equal to your Dexterity modifier 1 square.
Venti's Step (11th Level): You can use windborne step even when it's not your turn, but you cannot interrupt another creature's action with it. When you use windborne step, you shift an additional square.
Four Winds Charge (16th Level): When you charge, you gain a +2 bonus to defenses against opportunity attacks, and each enemy that makes an opportunity attack against you either takes 5 fire damage, 5 cold damage, or is pushed 1 square.

CONTEMPLATIVE OF THE FOUR WINDS PRAYERS
Mantra of the Angry Anemoi
Encounter - Cold, Divine, Fire, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, whenever
you make an attack, you can choose to do one of the
following to each creature hit by the attack:
-slide the creature 2 squares
-push the creature 1 square and knock it prone
-slide the creature 1 square and it takes 5 fire damage
-deal 10 cold damage to the creature

Fourfold Cloak
Encounter - Cold, Divine, Fire
Immediate Interrupt - Personal
Trigger:
An enemy hits you with a melee attack
Effect: You become insubstantial until the beginning
of your next turn. Choose one: the attacking enemy takes
5 fire damage; the attacking enemy takes 5 cold damage;
the attacking enemy is pushed 2 squares; slide the
attacking enemy 1 square to a space adjacent to you.

Dance of the Four Winds
Daily - Cold, Divine, Fire, Stance
Minor Action - Personal
Effect:
At the beginning of your turn, choose up to four
creatures within a number of squares equal to your
Dexterity modifier: slide one creature 3 squares; slide
one creature 1 square and knock it prone; slide one
creature 2 squares, and it takes 5 fire damage;
slide one creature 1 square, at it takes 10 cold damage.
You choose which creature suffers which effect, but no
two creatures can suffer the same effect in a turn.



DESERT ASCETIC
"You should not see the desert simply as some faraway place of little rain. There are many forms of thirst."
-William Langewiesche, Sahara Unveiled
Prerequisite: Dervish, Earth Prayers or Sky Prayers class feature

DESERT ASCETIC PATH FEATURES
Desert Home (11th Level): You gain a +5 bonus to Nature and Perception checks while in a desert environment, and you can go twice as long without food or water.
Desiccating Critical (11th Level):
When you score a critical hit, the target takes a -2 penalty to Fortitude (save ends).
Arid Blows (11th Level):
When you use an action point to make an attack, that attack gains an additional effect depending on your Dervish's Prayers class feature:
-Earth Prayers: Each creature you hit with the attack is slowed until the beginning of your next turn.
-Sky Prayers: Each creature you hit with the attack takes an additional 5 fire damage.
Powers of the Erg (12th Level): You gain either the earth's upheaval or sky's step power, whichever you do not already have. When you hit a target with earth's upheaval, that creature takes 5 fire damage. When you use sky's step, one creature adjacent to you before or after the shift takes 5 fire damage. Both powers gain the fire keyword.
Scorching Exhalation (16th Level): When you use your second wind, you gain an additional effect depending on your Dervish's Prayers class feature:
-Earth Prayers: Each enemy adjacent to you takes 5 fire damage.
-Sky Prayers: One or two enemies within a number of squares equal to your Dexterity modifier takes 5 fire damage.

DESERT ASCETIC PRAYERS
Mantra of Parching Heat
Encounter - Divine, Fire, Mantra
Minor Action - Personal
Effect:
Until the beginning of your next turn, your
attacks can target Fortitude instead of AC, and deal no
damage. Each creature you hit with an attack takes 5 fire
damage and is dazed.
Earth Prayers: Each creature you hit with an attack
is also slowed.
Sky Prayers: You can push each creature you hit with
an attack 1 square.

Dance of the Desert
Daily - Divine, Fire, Stance
Minor Action - Personal
Effect:
You gain resist 10 fire, and a +2 bonus to
Fortitude and Reflex. When you move, you can leave an
area of desiccation in each square you leave. Each
creature that enters such a square or starts its turn there
takes 5 fire damage. Desiccating squares last until the
beginning of your next turn.




DISCIPLE OF THE SUMMIT
"It is not the mountain we conquer, but ourselves."
-Sir Edmund Hillary

Prerequisite:
Dervish, Earth Prayers class feature

DISCIPLE OF THE SUMMIT PATH FEATURES
Cragpeak Action (11th Level):
When you use an action point to make an attack, you can knock one creature hit by that attack prone.
No Rest to the Top (11th Level): You can use your second wind as a free action during your turn. Instead of gaining a bonus to all defenses, you can choose to knock an adjacent creature prone.
Long Way to Fall (16th Level): Whenever you knock a creature prone, that creature takes 5 thunder damage.

DISCIPLE OF THE SUMMIT PRAYERS
Mantra of Thundering Peaks
Encounter - Divine, Mantra, Thunder
Minor Action - Personal
Effect:
Until the beginning of your next turn, when you
hit a creature with an attack, that creature is knocked
prone, and you can deal 5 thunder damage to one or two
creatures adjacent to it.

Scale the World
At-Will - Divine
Move Action - Personal
Effect:
Until the end of your turn, you gain a climb
speed equal to your speed. Move your speed.

Dance of the Summit
Daily - Divine, Stance, Thunder
Minor Action - Personal
Effect:
You gain resist 5 to all damage, cannot be
pushed, pulled, slid, or knocked prone, and have
combat advantage against adjacent enemies. Your melee
reach increases by 1, and your close powers can affect
creatures 2 squares above you. The first creature you hit
with an attack each turn is knocked prone.



OTHERWORLD SLAYER
"They are not part of the gods' creation, and creation will not abide them."
Prerequisite:
Dervish

OTHERWORLD SLAYER PATH FEATURES
Girded Thoughts (11th Level):
You gain resist 5 psychic and a +2 bonus to saves against charm effects.
Irresistible Action (11th Level):
When you spend an action point
to take make an attack, your attack ignores the target's resistances, except for resistance to all damage.
Study of the Other (11th Level):
You gain a +5 bonus to Perception and Insight checks made against aberrant and elemental creatures, and a +5 bonus to monster knowledge checks concerning aberrant and elemental creatures.
Wards of Divine Creation (16th Level):
Aberrant and elemental creatures take a -2 penalty to attack rolls against you.

OTHERWORLD SLAYER PRAYERS
Mantra of Banishing Light
Encounter - Divine, Mantra, Radiant, Teleport

Minor Action - Personal
Effect:
Until the beginning of your next turn, the first
creature you hit with an attack takes 1d10 radiant
damage and is teleported 3 squares, the second creature
you hit with an attack takes 1d8 radiant damage and is
teleported 2 squares, and the third creature you hit with
an attack takes 1d6 radiant damage and is teleported 1
square. If you hit an aberrant or elemental creature, it
takes two times the extra radiant damage and is slowed.

Slayer's Zealous Resolve
Daily - Divine
Free Action - Personal
Trigger:
You begin your turn and you are dazed,
stunned, or dominated.
Effect: You end all dazed, stunned, and dominated effects
on you.

Dance of the Gatekeeper God
Daily - Divine, Stance
Minor Action - Personal
Effect:
You gain resist 5 fire, lightning, cold, and thunder,
resist 10 psychic, and are immune to charm. When you
hit an enemy with an attack, it takes a -2 penalty on
rolls to recharge powers until the beginning of your next
turn. A roll of a '6' still recharges a power.



EPIC DESTINIES

REGENT OF CREATION
Appointed by the pantheon to act in their stead, you are as much a servant as a ruler. The power you carry is a heavy burden, and yet its weight is nothing compared to that of your responsibilities.
Prerequisites:
21st level, dervish

REGENT OF CREATION FEATURES
Regent's Austerity (21st Level):
Your Wisdom score and one other ability score of your choice increase by 2.
Bound to Creation (24th Level): Once per day when you begin your turn dying or dead, you can return to life. Your hit point total becomes your bloodied value, and you can stand up as a free action. Until the beginning of your next turn, you gain a +10 bonus to all defenses and cannot mark enemies.
Step of the Regent (30th Level): You ignore difficult terrain and impassable terrain, and whenever you leave a square, you can change that square to difficult terrain if it is normal, to normal terrain if it is difficult, or to difficult terrain if it is impassable. You still cannot move through solid obstacles.

REGENT OF CREATION POWER
Shape Creation
Daily - Conjuration, Divine
Standard Action - Close
burst 20
Effect: For each square in the burst, choose an effect,
depending on the square's current terrain:
-if the square is normal terrain, you can make it difficult
terrain
-if the square is difficult terrain, you can make it normal
terrain
-if the square is impassable terrain, you can make it
difficult terrain.
In addition, you can choose up to four unoccupied squares
in the burst. You conjure a solid obstacle in each of these
squares. Each obstacle has 100 hit points and resist 10 to
all damage, and crumbles into difficult terrain if it is
destroyed.
These changes last for 5 minutes or until the end of the
encounter, and this power cannot affect squares that
already contain solid obstacles.

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