Monday, May 31, 2010

Necromancer Magic Items

MAGIC ITEMS

1 comment:

  1. Death Shroud- Made of fine black silk, this wrap covers the wearer head to toe making them appear like the walking dead.
    Lvl 13 +3 17,000 gp Item Slot: Neck
    Enhancement: +3 to Fortitude, Reflex, and Will
    Property: Stack half your level on your Necrotic resistance (Necromancers only) when you have the Undead keyword
    Live By the Sword- Power (Daily): Immediate Interrupt. Use this power when you are hit by an attack. Deal ongoing Necrotic damage equal to half your level plus your Constitution modifier (save at -3 ends).

    Lich’s Corpse Bracers- These copper bracers turn your flesh cold as death when you give yourself over to them.
    Item Slot: Arms Level 13 17,000 gp
    Power (Daily): Immediate Reaction. Use this power when you are hit by an attack that deals ongoing damage of any type. The ongoing damage effect ends, you gain 10 temporary hit points, and you gain the Undead keyword until the end of your next short rest

    Necronomicon of Cheating Death- This tome can save you from death, but the favor comes at a price.
    Level 15 +3 25,000 gp Implement (Tome) Enhancement: +3 to attack rolls and damage rolls
    Critical: +3d6 Necrotic damage. If the target is undead, you can instead Dominate it (save ends) doing no extra damage.
    Property: This tome has the dimensions and weight of a standard ritual book, but holds 1,000 pages worth of rituals.
    Property: When you hit with a wizard attack power using this tome, a creature you summoned gains 5 temporary hit points.
    Back From the Dead- Power (Daily): Free Action. Trigger. You are dropped to 0 hit points or below.
    Effect: You gain hit points like you spent a healing surge and you can spend a healing surge. You gain the undead key word until you take an extended rest.

    Robe of Skeletal Fright- Embroidered with the image of bones, the wearer of this armor presents a terrible image of a horrific eidolon, making any undead or shadow creature hesitant to attack.
    Lvl 14 +3 21,000 gp Armor: Cloth Enhancement: +3 to AC
    Property: You gain a +3 to your Intimidate checks.
    Walk Among Them- Power (Daily): Minor Action. Close burst 5; targets undead and shadow creatures; the attack is half your level + your Intelligence modifier +3 vs. Will; the target cannot attack you (save ends) and you gain the undead keyword until all the targets save or are destroyed.


    Death’s Head Wand- The head of this bone-handled wand is a grotesque, grinning skull with sickly jade eyes that radiate wickedness.
    Level 16 +3 45,000 gp Implement- Enhancement: +3 to attack rolls and damage rolls Critical: 3d10 extra Necrotic damage.
    Property: When you hit a target with an arcane attack power that has the Necrotic or Psychic keyword, you can pull or push that target 1 square.
    Death’s Shadow- Power (Daily✦ Necrotic, Psychic) Free action. When you hit with this wand using an arcane attack power that has either the Necrotic or Psychic keyword, you can Weaken one target (save at -2 ends). First failed save: The target is Weakened and knocked Prone and cannot get up (save at -1 ends). Second failed save: The target is Weakened, Helpless, Prone and cannot get up (save ends).

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