Monday, May 31, 2010

Necromancer Powers (paragon tier)

LEVEL 13 ENCOUNTER HEXES
Bodak's Glare
Encounter - Shadow, Implement, Necrotic,
Psychic
Standard Action - Ranged
10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier necrotic and psychic
damage, and the target is stunned until the end of your
next turn.

Fleshy Veil
Encounter - Shadow, Implement
Standard Action - Ranged
10
Target: One or two creatures
Attack: Charisma vs. Fortitude
Hit: 1d4 + Charisma modifier damage, and the target is
blinded, deafened, and cannot speak until the end of your
next turn. The target takes the normal penalties for
being blinded even if it is blind or has blindsight.
Fleshshaper: You can expend a healing surge to
target an additional creature.

Ghost Armor
Encounter - Shadow, Implement, Cold, Necrotic
Standard Action - Ranged
10
Target: You or one ally in range
Effect: The target gains a +2 power bonus to all defenses
until the end of your next turn. The next time the target
is hit by a melee attack before the end of your next
turn, this effect ends and you can make the following
secondary attack, using the target's space as the
point of origin:
Secondary Attack: Burst 1; Charisma vs. Fortitude
Target: Each enemy in burst
Hit: 3d6 + Charisma modifier cold and necrotic
damage, and the target grants combat advantage until
the end of your next turn.
Soulweaver: The bonus to defenses equals your
Intelligence modifier.

Sap Resolve
Encounter - Shadow, Implement, Necrotic
Standard Action - Ranged
10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier necrotic damage, and the
target cannot make saving throws until the end of your
next turn. You and each ally adjacent to you or the
target can make a saving throw.

LEVEL 15 DAILY HEXES

Danse Macabre
Daily - Shadow, Implement
Standard Action - Ranged
10
Target: One, two, three, or four creatures
Hit: Slide the target 5 squares. The target then makes a
basic attack against a creature of your choice, with a
bonus to the attack roll equal to your Charisma modifier.
If no other creatures are in range, the target attacks
itself.

Raise Skeletal Lasher
Daily - Shadow, Implement, Summoning
Immediate Reaction - Ranged
10
Trigger: An enemy within range drops to 0 hit points
Effect: You summon a Medium skeletal lasher in the
triggering enemy's space. The lasher has a speed of 6.
You can give the lasher the following special command:
Standard Action: Melee 2; targets one creature;
Charisma vs. Reflex; 1d8 + Charisma modifier damage,
plus 1d6 necrotic damage, and you slide the target
1 square.
Instinctive Effect: If you haven't given the lasher
any commands by the end of your turn, it attacks an
enemy within reach. Otherwise it moves its speed to a
square adjacent to an enemy.

Raise Zombie Belcher
Daily - Shadow, Implement, Summoning
Immediate Reaction - Ranged
10
Trigger: An enemy within range drops to 0 hit points
Effect: You summon a Medium zombie belcher in the
triggering enemy's space. The belcher has a speed of 5.
You can give the belcher the following special commands:
Standard Action: Close blast 3; targets each creature
in blast; Charisma vs. Reflex; 2d6 + Charisma modifier
acid damage, and the target takes a -2 penalty to AC
until the end of your next turn.
Free Action: When the belcher is reduced to 0 hp;
close burst 1; targets each creature in burst; Charisma vs.
Reflex; 2d6 + Charisma modifier acid damage,
and the target takes a -2 penalty to AC until the end of
your next turn.
Instinctive Effect: If you haven't given the belcher
any commands by the end of your turn, it uses its close
blast attack, targeting as many creatures as possible.
Otherwise, it moves its speed to the square adjacent to
the most enemies.

LEVEL 16 UTILITY HEXES
Bloodtap Ferocity
Encounter - Shadow
Minor Action - Close
burst 5
Target: You or one ally in burst
Effect: The target takes ongoing 5 damage, and is
affected by bloodtap ferocity (save ends both). This
damage cannot be prevented in any way. While affected
by bloodtap ferocity, the target gains a +1 bonus to attack
rolls, and loses a healing surge at the start of his or her
turn. The target can choose not to make a saving throw
against this effect at the end of his or her turn.

Mass Undead Resistance
Daily - Shadow
Minor Action - Close
burst 5
Target: You and each ally in burst
Effect: The target gains resist 15 necrotic and resist 25
poison until the end of the encounter.

Mummy's Regeneration
Daily - Shadow, Healing
Minor Action - Close
burst 1
Target: You or one ally in burst
Effect: The target gains regeneration 10 until the end
of the encounter. If the target takes radiant damage, the
regeneration doesn't function on its next turn.

Raise Blood Thrall
Daily - Shadow, Healing, Summoning
Standard Action - Close
burst 5
Effect: You summon a Small blood thrall in an
unoccupied square within range. The thrall has a speed
of 6, and a +2 bonus to AC, Reflex, and Fortitude. You
can give the thrall the following special commands:
Minor Action: Close burst 1; targets each ally in burst;
the target regains hit points as if he or she had spent a
healing surge. The thrall takes damage equal to your
healing surge value.
Free Action: When the thrall is reduced to 0 hp;
close burst 1; targets each ally in burst; the target
gains temporary hit points equal to his or her healing
surge value.
Instinctive Effect: If you haven't given the thrall any
commands by the end of your turn, it moves its speed to
a square adjacent to the nearest ally.

LEVEL 17 ENCOUNTER HEXES
Ghost's Embrace
Encounter - Shadow, Implement, Cold, Necrotic
Standard Action - Ranged
10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier cold and necrotic
damage, and the target is dominated until the end of
your next turn. You are dazed and weakened until the
end of your next turn.

Vampiric Feast
Encounter - Shadow, Implement, Healing,
Necrotic
Standard Action - Area
burst 2 within 10 squares
Target: Each enemy in burst
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier necrotic damage, and you
or one ally in the burst can spend a healing surge.

LEVEL 19 DAILY HEXES
Raise Zombie Strangler
Daily - Shadow, Implement, Summoning
Immediate Reaction - Ranged
10
Trigger: An enemy within range drops to 0 hit points
Effect: You summon a Large zombie strangler in the
triggering enemy's space. The strangler has a speed of 5.
You can give the strangler the following commands:
Standard Action: Ranged 5; targets one creature;
Charisma vs. Reflex; 2d4 + Charisma modifier damage,
and the target is pulled 4 squares and grabbed.
Standard Action: Melee 1; targets one creature
grabbed by the strangler; Charisma vs. Fortitude;
2d6 + Charisma modifier damage, plus 1d6 acid damage.
Instinctive Effect: If you haven't given the strangler
any commands by the end of your turn, it uses its
second attack against a grabbed enemy. If it can't
do that, it uses its first attack against the nearest enemy.
Otherwise, it moves its speed to a square within 5
squares of an enemy.

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