Call Your Tell
Encounter - Martial, Rattling, WeaponImmediate Interrupt - Melee or Ranged weapon
Trigger: An enemy you can see makes a melee attack against you
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Inevitable Crunch
Encounter - Martial, Reliable, WeaponStandard Action - Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: You take damage equal to your Strength modifier and grant combat advantage until the end of your next turn.
Exposing Smash
Encounter - Martial, WeaponStandard Action - Melee touch
Target: One creature
Attack: Strength vs. Fortitude (unarmed)
Hit: Strength modifier damage.
Effect: Make a secondary attack against the target.
_Secondary Attack: Strength vs. AC. If you hit with the primary attack, you can score a critical hit on a roll of 16-20.
_Hit: 2[W] + Strength modifier damage.
Trebuchet Toss
Encounter - Martial, Thunder, WeaponStandard Action - Area 1 burst within weapon range
Requirement: You must be wielding two thrown weapons.
Target: Each creature in burst
Attack: Strength vs. Reflex
Hit: 1[W] + 1[W] (off-hand weapon) + Strength modifier thunder damage, and the target is knocked prone.
LEVEL 15 DAILY EXPLOITS
Ballista Barrage
Daily - Martial, WeaponStandard Action - Ranged weapon
Requirement: You must be wielding two weapons.
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + 2[W] (off-hand weapon) + Strength modifier damage, and the target is knocked prone.
Miss: Half damage, and the target is knocked prone.
Effect: Repeat the attack against each creature granting cover to the target.
Cranial Crush
Daily - Martial, WeaponStandard Action - Melee or Ranged weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier damage, and the target is stunned (save ends).
Miss: Half damage, and the target is dazed (save ends).
Endless Blitz
Daily - Martial, StanceMinor Action - Personal
Effect: Until the stance ends, once per turn, at the start of your turn, you can make the following secondary attack as a free action.
_Secondary Target: One creature adjacent to you
_Secondary Attack: Strength vs. Fortitude (unarmed)
_Hit: 1d4 + Strength modifier damage, and you push the target 1 square and can shift 1 square to a square the target vacated.
Meteoric Smash
Daily - Martial, Reliable, WeaponStandard Action - Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 6[W] + Strength modifier damage, and the target is dazed until the end of your next turn and knocked prone.
LEVEL 16 UTILITY EXPLOITS
Can't Slow Me Down
At-Will - MartialMinor Action - Personal
Effect: You can make a saving throw against an effect that slows or immobilizes you and that a save can end.
Fear Me!
Encounter - Fear, Martial, StanceFree Action - Personal
Trigger: You score a critical hit or reduce an enemy to 0 hit points
Requirement: You must not be bloodied.
Effect: Until the stance ends, your Rattling attacks deal additional damage equal to your Charisma modifier. Enemies immune to fear are immune to this extra damage.
Special: This stance ends if you become bloodied.
Never Say Die
Daily - Martial, StanceImmediate Interrupt - Personal
Trigger: You drop to 0 hit points or fewer and don't die
Effect: Until the stance ends, you do not fall unconcious because of the dying condition. If you are still dying when the stance ends, you fall unconcious.
Special: This stance ends if you do not hit with an attack during your turn.
Take It On the Chin
Encounter - MartialImmediate Reaction - Personal
Trigger: You are hit by an attack
Effect: You take half damage from the attack, and if the attack would push, pull, or slide you, you negate the forced movement, and if the attack would knock you prone, you are not knocked prone.
LEVEL 17 ENCOUNTER EXPLOITS
Afterthought Throw
Encounter - Martial, Rattling, WeaponFree Action - Ranged weapon
Trigger: You hit or miss with an attack
Requirement: You must be wielding a thrown weapon in your off-hand.
Target: One creature
Attack: Strength vs. AC (off-hand weapon)
Hit: 2[W] + Strength modifier damage.
Right Cross
Encounter - Martial, WeaponStandard Action - Melee touch
Target: One creature
Attack: Strength vs. Fortitude (unarmed)
Hit: Strength modifier damage, and the target is stunned until the end of your next turn. Make a secondary attack against the target.
_Secondary Attack: Strength vs. AC
_Hit: 1[W] + Strength modifier damage, and the target is knocked prone.
Satisfying Wallop
Encounter - Healing, Martial, WeaponStandard Action - Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier and you can spend a healing surge.
Special: When charging, you can use this power in place of a melee basic attack.
Terror Spin
Encounter - Fear, Martial, WeaponStandard Action - Close burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Charisma modifier damage. If you hit at least one enemy with this attack, each enemy within 5 squares of you that can see you takes a -2 penalty to attack rolls until the end of your next turn. Increase the penalty by 1 for each additional enemy you hit.
LEVEL 19 DAILY EXPLOITS
Bones to Jelly
Daily - MartialStandard Action - Melee touch
Target: One creature
Attack: Strength vs. AC (unarmed)
Hit: 4d4 + Strength modifier damage, and the target is weakened and slowed (save ends both).
_Aftereffect: The target is weakened (save ends).
Miss: Half damage, and the target is weakened until the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.
Face-to-Face Fire
Daily - Martial, WeaponStandard Action - Ranged 1
Requirement: You must be wielding two weapons.
Target: One creature
Attack: Strength + 2 vs. AC
Hit: 2[W] + 2[W] (off-hand weapon) + Strength modifier damage.
Effect: Until the end of the encounter, you gain a +2 power bonus to ranged attack rolls against adjacent targets.
On Your Knees!
Daily - Martial, Reliable, Rattling, WeaponStandard Action - Melee 1
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and you knock the target prone. The target cannot stand up from prone until you are not adjacent to it.
The Joys of Ordnance
Daily - Healing, Martial, Reliable, WeaponStandard Action - Ranged weapon
Requirement: You must be wielding two weapons.
Target: One or two creatures
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 2[W] + Strength modifier damage per attack, and you can spend a healing surge.
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