I Shall Pass!
At-Will - MartialMove Action - Personal
Effect: Move up to your speed. During this movement, you can move through enemies' spaces.
Makeshift Embankment
Encounter - MartialStandard Action - Area wall 3 within 1 square
Effect: Each square in the wall becomes difficult terrain and grants cover.
Not That Easy!
Encounter - Healing, MartialImmediate Interrupt - Personal
Trigger: You are reduced to 0 hit points or fewer
Effect: Your hit point total becomes 1, and you are slowed and weakened (save ends).
Unbeatable Aura
Encounter - Fear, Martial, StanceImmediate Reaction - Personal
Trigger: You hit an enemy with an attack
Requirement: You must be trained in Intimidate
Effect: Until the stance ends, enemies within 2 squares of you that can see you take a penalty to attack rolls equal to your Charisma modifier.
Special: This stance ends when you are hit by an attack.
LEVEL 23 ENCOUNTER EXPLOITS
Broadside Blast
Encounter - Martial, Rattling, WeaponStandard Action - Close blast 5
Requirement: You must be wielding two thrown weapons.
Target: Each creature in blast
Attack: Strength vs. AC
Hit: 2[W] + 2[W] (off-hand weapon) + Strength modifier damage, and you push the target a number of squares equal to your Wisdom modifier.
Feeling Lucky?
Encounter - Fear, Martial, Rattling, WeaponImmediate Interrupt - Melee 1
Trigger: An enemy makes a melee or ranged attack against you
Requirement: You must be trained in Intimidate
Target: The triggering enemy
Attack: Strength vs. Will
_Special: If the target is taking the attack penalty from one of your Rattling attacks, you gain a +2 bonus to the attack roll.
Hit: The target takes a -4 penalty to the triggering attack roll.
Effect: If the triggering attack misses you, you can make the following secondary attack against the target as an immediate reaction.
_Secondary Attack: Strength vs. AC
_Hit: 3[W] + Strength + Charisma modifier damage.
One Way or Another
Encounter - Martial, WeaponStandard Action - Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 5[W] + Strength modifier damage.
Miss: Half damage.
Smash and Swipe
Encounter - Martial, WeaponStandard Action - Melee touch
Target: One creature
Attack: Strength vs. Fortitude (unarmed)
Hit: 2d4 + Strength modifier damage, and you push the target 1 square and can shift 1 square to a square the target vacated. Make a secondary attack against the target with combat advantage.
_Secondary Attack: Strength vs. AC
_Hit: 1[W] + Strength modifier damage, and the target is dazed until the end of your next turn.
Effect: Repeat the attack against the same target or a different one.
LEVEL 25 DAILY EXPLOITS
Falling Star Slam
Daily - MartialStandard Action - Melee touch
Target: One creature
Attack: Strength vs. Fortitude
Hit: 4d4 + Strength modifier damage, and you push the target 1 square, and the target is stunned (save ends).
_Aftereffect: The target is dazed (save ends).
__Aftereffect: The target grants combat advantage (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.
Effect: You fall prone.
Special: When charging, you can use this power in place of a melee basic attack. If you charge, you can make an Athletics check to jump with a +5 power bonus, and use the jump as part of your movement for the charge.
Mobile Artillery
Daily - Martial, WeaponStandard Action - Ranged weapon
Requirement: You must be wielding two weapons.
Target: One or two creatures
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks per target.
Hit: 1[W] + Strength modifier + Wisdom modifier damage per attack, and you can shift 1 square.
Effect: Until the end of the encounter, once per turn when you hit a creature with an area, close, or ranged attack, you can shift 1 square as a free action.
One Man Line
Daily - Martial, StanceMinor Action - Personal
Effect: Until the stance ends, whenever an adjacent enemy shifts, you can make a melee basic attack against that enemy as an opportunity action.
Spread the Panic
Daily - Fear, Martial, Rattling, WeaponStandard Action - Melee 1
Requirement: You must be trained in Intimidate
Effect: Until the end of the encounter, once per round when you hit an enemy with a melee attack, each enemy adjacent to you takes damage equal to your Charisma modifier. If you hit with a Rattling attack, each enemy adjacent to you also takes the penalty to attack rolls.
Target: One creature
Attack: Strength vs. AC
Hit: 5[W] + Strength modifier damage..
Miss: Half damage.
LEVEL 27 ENCOUNTER EXPLOITS
Colossus Toss
Encounter - Martial, WeaponStandard Action - Ranged weapon
Requirement: You must be wielding two weapons.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + 1[W] (off-hand weapon) + Strength modifier damage, and the target is stunned until the end of your next turn.
Horror Smash
Encounter - Fear, Martial, Rattling, WeaponStandard Action - Melee weapon
Requirement: You must be trained in Intimidate
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier + Charisma modifier damage, and the target moves its speed away from you, avoiding unsafe squares and difficult terrain if it can.
Rhino Rampage
Encounter - MartialStandard Action - Melee touch
Effect: You shift your speed + 2. During this movement, you can move through enemies' spaces, and can make the following attack once against each enemy whose space you move through.
_Target: One enemy
_Attack: Strength vs. Reflex (unarmed)
_Hit: 4d4 + Strength modifier damage, and you knock the target prone.
Twin Salvos
Encounter - Martial, WeaponStandard Action - Ranged weapon
Requirement: You must be wielding two weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 2[W] + Strength modifier damage per attack.
Effect: You can repeat the attacks against a different target in range.
LEVEL 29 DAILY EXPLOITS
Engine of Endless War
Daily - Martial, StanceMinor Action - Personal
Effect: Until the stance ends, you gain a +2 power bonus to attack rolls and all defenses, and your weapon attacks deal an additional 1[W] damage.
I Will Avenge You!
Daily - MartialImmediate Reaction - Personal
Trigger: An ally you can see is reduced to 0 hit points or lower
Effect: Until the end of the encounter, you gain a bonus to attack rolls, all defenses, and saving throws equal to your Wisdom or Charisma modifier.
Target: One enemy adjacent to you
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Wisdom or Charisma modifier damage.
Mountain-Cleaving Blow
Daily - Martial, WeaponStandard Action - Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 10[W] + Strength modifier damage.
Miss: Half damage.
Special: When charging, you can use this power in place of a melee basic attack.
Unbreakable, Unshakable, Unstoppable
Daily - Healing, Martial, WeaponStandard Action - Melee or Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and you can spend a healing surge and make a saving throw.
Effect: Until the end of the encounter, whenever you hit with a martial encounter or daily attack power, you can spend a healing surge and make a saving throw.
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