JUGGERNAUT POWERS
Your powers are...
LEVEL 1 AT-WILL EXPLOITS
Body Check
At-Will - Martial, Weapon
Standard Action - Melee touch
Target: One creature
Attack: Strength vs. A
Hit: 1[W] + Strength modifier damage, and you can make a secondary attack against the target.
_Level 21: 2[W] + Strength modifier damage.
_Secondary Attack: Strength vs. Fortitude (unarmed)
_Hit: Strength modifier damage, and you push the target 1 square, and can shift 1 square to a square the target vacated.
Special: When charging, you can use this power in place of a melee basic attack.
Double Throw
At-Will - Martial, Weapon
Standard Action - Ranged weapon
Requirement: You must be wielding two weapons.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + 1[W] (off-hand weapon) + Strength modifier damage.
_Level 21: 2[W] + 2[W] (off-hand weapon) + Strength modifier damage.
Quaking Blow
At-Will - Martial, Rattling, Weapon
Standard Action - Melee or
Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
_Level 21: 2[W] + Strength modifier damage.
Smash and Crash
At-Will - Martial, Weapon
Standard Action - Melee and
Ranged weapon
Requirement: You must be wielding a melee weapon and a ranged weapon.
Target: One creature in melee range
Attack: Strength vs. AC (off-hand weapon)
Hit: 1[W] damage, and the target cannot make opportunity attacks until the end of your turn.
_Level 21: 2[W] damage.
Effect: Make a ranged secondary attack
_Secondary Target: A different creature
_Secondary Attack: Strength vs. AC (main weapon)
_Hit: 1[W] damage.
__Level 21: 2[W] damage.
LEVEL 1 ENCOUNTER EXPLOITS
Faceful of Steel
Encounter - Martial, Weapon
Standard Action - Close blast 3
Requirement: You must be wielding two thrown weapons.
Target: Each creature in blast
Attack: Strength vs. AC
Hit: 1[W] + 1[W] (off-hand weapon) + Strength modifier damage.
Frightening Charge
Encounter - Martial, Rattling, Weapon
Standard Action - Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier + Charisma modifier damage.
Special: When charging, you can use this power in place of a melee basic attack. If you charge, each enemy that hits or misses you with an opportunity attack during the charge takes damage equal to your Charisma modifier.
Just a Taste
Encounter - Martial, Weapon
Standard Action - Ranged weapon
Requirement: You must be wielding a thrown weapon in your off-hand.
Target: One creature
Attack: Strength vs. AC (off-hand weapon)
Hit: 1[W] damage, and the target grants combat advantage to you until the end of your next turn.
Effect: You charge the target if able.
Toppling Smash
Encounter - Martial, Weapon
Standard Action - Melee touch
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Make a secondary attack against the target.
_Secondary Attack: Strength vs. Fortitude (unarmed)
_Hit: Strength modifier damage, and you knock the target prone.
LEVEL 1 DAILY EXPLOITS
Bulldozer Charge
Daily - Martial
Standard Action - Melee touch
Target: One creature
Attack: Strength vs. Reflex (unarmed)
Hit: 1d4 + Strength modifier damage, and you push the target 1 square and knock it prone, and you can shift 1 square to a square the target vacated. Repeat the attack against the same target or a different one, up to a maximum of three times.
Special: When charging, you can use this power in place of a melee basic attack.
Mean Streak
Daily - Martial, Weapon
Standard Action - Melee or
Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and this power is not expended.
Renewed Relentlessness
Daily - Martial, Healing, Weapon
Standard Action - Melee or
Ranged weapon
Effect: Until the end of the encounter, whenever you spend a healing surge, you gain the damage bonus from Unreleting Assault until the end of your next turn.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you can spend a healing surge.
Rock the Walls
Daily - Martial, Reliable, Weapon
Standard Action - Ranged weapon
Requirement: You must be wielding two weapons.
Target: One or two creatures
Attack: Strength vs. Fortitude (main weapon and off-hand weapon), two attacks
Hit: 1[W] + Strength modifier + Wisdom modifier damage per attack, and the target grants combat advantage (save ends).
LEVEL 2 UTILITY EXPLOITS
Moment of Endurance
Daily - Healing, Martial
Immediate Reaction - Personal
Trigger: An enemy bloodies you
Effect: You can spend a healing surge but regain no hit points. Instead, you gain temporary hit points equal to your healing surge value + your Wisdom or Charisma modifier, and you can make a saving throw.
Outta My Way
Encounter - Martial
Move Action - Personal
Effect: Move up to your speed. During this movement, you gain can move through the spaces of creatures Large or smaller, and gain a +2 bonus to defenses against opportunity attacks of creatures whose spaces you move through.
Stare It Down
Encounter - Martial
Free Action - Melee 1
Trigger: You hit an enemy with a Rattling attack
Target: The enemy you hit
Effect: You mark the target until the end of your next turn. If the mark ends before the target hits you with an attack, you gain temporary hit points equal to 1 + your Wisdom or Charisma modifier.
Supreme Confidence
Encounter - Martial, Stance
Minor Action - Personal
Effect: Until the stance ends, you gain a power bonus to damage rolls equal to your Wisdom or Charisma modifier and are immune to fear.
Special: This stance ends when you are hit by an attack.
LEVEL 3 ENCOUNTER EXPLOITS
Bark to the Bite
Encounter - Fear, Martial, Rattling, Weapon
Free Action - Melee 1
Trigger: You hit an enemy with an attack
Target: The triggering enemy
Attack: Strength vs. Will
_Special: If the target is taking the attack penalty from one of your Rattling attacks, you gain a +2 bonus to the attack roll.
Hit: Charisma modifier damage, and you push the target a number of squares equal to 1 + your Charisma modifier, but not into dangerous terrain.
Headringing Blow
Encounter - Martial, Weapon
Standard Action - Melee or
Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target is dazed until the end of your next turn.
Heaving Sweep
Encounter - Martial, Weapon
Standard Action - Close burst 1
Target: Each enemy in burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you push the target 1 square. Shift 1 square and make a secondary attack.
_Secondary Target: One creature hit by the primary attack
_Secondary Attack: Strength vs. Fortitude (unarmed)
_Hit: Strength modifier damage, and you push the target 1 square and can shift 1 square to a square the target vacated.
Kneecapping Throw
Encounter - Martial, Weapon
Standard Action - Ranged weapon
Requirement: You must be wielding two weapons.
Target: One or two creatures
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 1[W] + Strength modifier per attack, and the target is slowed until the end of your next turn.
LEVEL 5 DAILY EXPLOITS
I Like Those Odds
Daily - Martial, Weapon
Standard Action - Close burst 1
Effect: Until the end of the encounter, you gain a +1 bonus to attack rolls whenever you are adjacent to two or more enemies. This bonus increases to +2 whenever you are adjacent to three or more enemies.
Target: Each enemy in burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Martially Assured Destruction
Daily - Martial, Stance
Minor Action - Personal
Effect: Until the stance ends, once per round, you can reroll the damage roll for one attack, but must use the second result.
Steely Callout
Daily - Martial, Reliable, Weapon
Standard Action - Melee or
Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you mark the target (save ends). Until the mark ends, whenever the target moves away from you during its turn, you can make a basic attack against it as an immediate interrupt.
Through and Through
Daily - Martial, Weapon
Standard Action - Melee touch
Target: One creature
Attack: Strength vs. Fortitude (unarmed)
Hit: 1d4 + Strength modifier damage, and the target is knocked prone.
Effect: Make a secondary attack against the target.
_Secondary Attack: Strength vs. Fortitude
_Hit: 2[W] + Strength modifier damage, and the target is restrained and cannot stand up from prone (save ends both).
LEVEL 6 UTILITY EXPLOITS
Impending Payback
Daily - Martial
Immediate Reaction - Melee 1
Trigger: An enemy hits you with a melee attack
Target: The triggering enemy
Effect: You mark the target until the end of your next turn, and you can reroll the next attack roll you make against the target before the end of your next turn.
Prideful Resolve
Encounter - Martial, Stance
Immediate Reaction - Personal
Trigger: You are subjected to an effect that a save can end
Effect: Until the stance ends, at the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends.
Special: This stance ends when you fail a saving throw.
Rampart Breaker
Encounter - Martial
Minor Action - Personal
Effect: Until the end of your next turn, your attacks ignore cover, and the penalty to attack rolls from superior cover is reduced to -2.
Unphasable
Daily - Martial, Stance
Minor Action - Personal
Effect: Until the stance ends, you gain a +2 power bonus to your Fortitude and Will defenses.
LEVEL 7 ENCOUNTER EXPLOITS
Hideous Blow
Encounter - Fear, Martial, Rattling, Weapon
Standard Action - Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and each enemy adjacent to you, other than the target, takes damage equal to your Charisma modifier and -2 penalty to attack rolls until the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.
Pound Them Back
Encounter - Martial, Weapon
Immediate Reaction - Ranged weapon
Trigger: A nonadjacent enemy moves adjacent to you
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you push the target 1 square.
Sudden Slam
Encounter - Martial
Minor Action - Melee touch
Target: One creature
Attack: Strength vs. Fortitude (unarmed)
Hit: 1d4 + Strength modifier damage, and you push the target 1 square and knock it prone.
Twin Boulder Throw
Encounter - Martial, Weapon
Standard Action - Ranged weapon
Requirement: You must be wielding two weapons
Target: One or two creatures
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 1[W] + Strength modifier damage per attack, and you either push the target 1 square or knock it prone.
LEVEL 9 DAILY EXPLOITS
Be Very Afraid
Daily - Martial, Rattling, Weapon
Standard Action - Melee weapon
Effect: Until the end of the encounter, the penalty to attack rolls from your Rattling attacks increases to -3.
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and the target cannot attack you (save ends).
Clothesline Stampede
Daily - Martial, Weapon
Standard Action - Melee touch
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the target is knocked prone.
Special: When charging, you can use this power in place of a melee basic attack. If you charge, you can move through enemies' spaces, and when you enter an enemy's space, you can make the following secondary attack against that enemy before opportunity attacks are resolved.
_Secondary Attack: Strength vs. Reflex (unarmed)
_Hit: 2d4 + Strength modifier damage, and the target is knocked prone and takes a -2 penalty to attack rolls against you until the end of your turn.
Defensive Battery
Daily - Martial, Stance
Minor Action - Personal
Effect: Until the stance ends, you are slowed, and when an enemy you can see moves closer to you during it's turn, you can make the following ranged secondary attack against it as an immediate reaction.
_Requirement: You must be wielding two thrown weapons.
_Secondary Attack: Strength vs. AC
_Hit: 1[W] + 1[W] (off-hand weapon) + Strength modifier damage.
Special: You can end this stance as a free action during your turn.
Eat Iron, Spit Grapeshot
Daily - Martial, Weapon
Standard Action - Close blast 5
Requirement: You must be wielding two thrown weapons.
Target: Each creature in blast
Attack: Strength vs. Reflex
Hit: 2[W] + 1[W] (off-hand weapon) + Strength modifier + Wisdom modifier damage.
Miss: Half damage.
LEVEL 10 UTILITY EXPLOITS
Grin and Bear It
Encounter - Martial, Stance
Minor Action - Personal
Effect: Until the stance ends, you gain resistance to all damage equal to your Wisdom or Charisma modifier.
Special: This stance ends when you spend a healing surge.
Just Try Me
Encounter - Fear, Martial
Immediate Interrupt - Personal
Prerequisite: You must be trained in Intimidate
Trigger: An enemy makes a melee attack against you
Effect: Until the end of your next turn, enemies take a penalty to attack rolls against you equal to 1 + your Charisma modifier, and whenever an enemy misses you with a melee attack, you can push that enemy 1 square.
My Friend Does the Talking
Encounter - Martial
Free Action - Personal
Trigger: You make a Diplomacy, Intimidate, or Streetwise check and dislike the result
Effect: Roll an Intimidate check. You gain a bonus to the roll equal to your Strength modifier. Use the result of this roll in place of the check result.
What Burden?
Daily - Martial, Stance
Minor Action - Personal
Effect: Until the stance ends, you do not take a penalty to skill checks or speed from armor or encumbrance, and your normal, heavy, and maximum drag loads increase by half. You also gain a +1 bonus to AC and a +5 bonus to Endurance. This stance lasts up to 1 hour or until the end of the encounter.