Friday, December 24, 2010
Duskblade Class Features
CLASS FEATURES
Dark PathChoose one of the following options. The choice you make gives you the benefits described below and also provides bonuses to certain duskblade powers, as detailed in those powers.
_Rimeheart: You gain the shiver touch and call icy guardian powers. In addition, when you use the shadow grip power, you can choose to deal cold and necrotic damage.
_Shadeblood:You gain the blackest blade and call shadow guardian powers. In addition, when you use the shadow grip power, you can choose to deal necrotic and psychic damage.
Shiver Touch
At-Will - Implement, Shadow
Standard Action - Melee 1
Target: One creatureStandard Action - Melee 1
Attack: Contitution vs. Fortitude
Hit: 1d8 + Constitution modifier cold damage, and the target is slowed until the end of your next turn.
Level 21: 2d8 + Constitution modifier cold damage.
Special: You can use this power as a melee basic attack.
Blackest Blade
At-Will - Shadow, Weapon
Standard Action - Melee weapon
Target: One creatureStandard Action - Melee weapon
Attack: Contitution vs. AC
Hit: 1[W] + Constitution modifier damage, and you push the target 1 square.
Level 21: 2[W] + Constitution modifier cold damage.
Special: You can use this power as a melee basic attack.
Dark Protector
You gain the dark demand and shadow grip powers.
Dark Demand
At-Will - Shadow
Minor Action - Close burst 3
Target: One or two creatures in burstMinor Action - Close burst 3
Effect: You mark the target until the end of the encounter or until you use this power again.
Shadow Grip
At-Will - Shadow
Immediate Interrupt - Close burst 10
Trigger: An enemy marked by you makes an attack that does not
include you
Target: The triggering enemy in burstImmediate Interrupt - Close burst 10
Trigger: An enemy marked by you makes an attack that does not
include you
Effect: The target takes necrotic damage equal to 3 + your Wisdom or Charisma modifier, and takes a -2 penalty to the triggering attack roll.
Duskblade Class Traits
DUSKBLADE
""CLASS TRAITS
Role: Defender.
Power Source: Shadow.
Key Abilities: Constitution, Wisdom, Charisma
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), Intimidate (Cha), Perception (Wis), Streetwise (Cha)
Build Options: Rimeheart duskblade, shadeblood duskblade
Class Features:
_Duskblades are
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