Tuesday, July 20, 2010

Warlock Pact: Abyssal Pact

ABYSSAL PACT
In the darkest depths of the universe lurk the demons, living incarnations of violence, suffering, and destruction. These horrific beings are driven to return creation to a state of perfect chaos. Making a pact with such a being is dangerous at best, but the power they offer can be limitless. And besides, the conditions of an abyssal pact are often easy enough to fulfill: demons are rarely choosy about their victims, or those of their agents.
_Hateful Gaze: You know the hateful gaze at-will spell.
_Infinite Hatred: You gain the Infinite Hatred pact boon. The fall of a cursed foe only fuels the unending lust for destruction that whispers in the back of your mind.
When an enemy under your Warlock's Curse is reduced to 0 hit points or fewer, you gain a +1d6 bonus to your next damage roll before the end of your next turn. This bonus is cumulative: if three cursed enemies drop to 0 hit points before your next damage roll, you gain a +3d6 bonus.
Increase the damage bonus to +1d8 at 11th level, and again to +1d10 at 21st level.


LEVEL 1 AT-WILL SPELLS
Hateful Gaze

At-Will - Arcane, Implement, Psychic
Standard Action - Melee 1 or Ranged 5
Target: One creature
Attack: Constitution vs. Will
Hit: 1d6 + Constitution modifier psychic damage.
Increase the damage to 2d6 + Constitution modifier if
you are bloodied.
Level 21: 2d6 + Constitution modifier psychic damage,
or 4d6 + Constitution modifier psychic damage if you
are bloodied.

LEVEL 1 ENCOUNTER SPELLS
Bilefire
Encounter - Acid, Arcane, Fire, Implement
Standard Action - Close blast 3
Target: Each creature in blast
Attack: Constitution vs. Reflex
Hit: 2d6 + Constitution modifier acid and fire damage.
_Abyssal Pact: The attack deals extra damage equal to
_your Intelligence modifier.


Spiteful Infection
Encounter - Arcane, Implement, Poison
Standard Action - Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 2d6 + Constitution modifier damage, and until the
end of your next turn, the first time the target makes an
attack roll, it takes 1d6 poison damage.
_Abyssal Pact: The target takes the additional poison
_damage each time it makes an attack roll.

LEVEL 1 DAILY SPELLS
Agonizing Apostasy
Daily - Arcane, Implement, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Constitution vs. Will
Hit: 1d6 + Constitution modifier psychic damage.
Effect: The target takes 10 psychic damage whenever
it does not end its turn within 2 squares of an enemy
(save ends).
_Abyssal Pact: Until the target saves against this
_effect, each enemy that begins its turn within 2
_squares of the target takes 5 psychic damage.


Lance of Corruption

Daily - Arcane, Implement; Varies
Standard Action - Ranged
10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 3d8 + Constitution modifier acid, fire, necrotic, or
poison damage. Roll a d4 to determine the attack's
damage types and effect.
_1. Acid and Poison: The target takes a -2 penalty
___to AC and Fortitude (save ends).
_2. Fire and Necrotic: Each creature adjacent to the
___target takes 1d4 + Constitution modifier fire and
___necrotic damage.
_3. Acid and Fire: The target takes ongoing 5 acid
___and fire damage (save ends).
_4. Necrotic and Poison: The target takes a -2
___to attack rolls (save ends).
Abyssal Pact: Roll twice and choose either result.

LEVEL 2 UTILITY SPELLS
Masochistic Glee
Daily - Arcane
Immediate Reaction - Personal
Trigger: An enemy bloodies you
Effect: Until the end of the encounter, you gain a +2
bonus to attack rolls while bloodied.

LEVEL 3 ENCOUNTER SPELLS
Wretched Cloud
Encounter - Arcane, Implement, Poison
Standard Action - Close burst 1
Target: Each creature in burst
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier poison damage.
Abyssal Pact: Choose an ally within 10 squares, and
make a secondary attack
_Secondary Target: Each creature adjacent to
_the chosen ally
_Secondary Attack: Constitution vs. Fortitude
_Hit: 1d6 + Constitution modifier poison damage.

Tormented Weakness
Encounter - Arcane, Implement
Standard Action - Ranged 5
Target: One creature
Attack: Constitution vs. Will
Hit: 1d10 + Constitution modifier damage, and if you
bloody the target, it is dazed until the end of its next
turn.
_Abyssal Pact: If the target was already bloodied, it
_is dazed until the end of your next turn.

LEVEL 5 DAILY SPELLS
Rimepox
Daily - Arcane, Cold, Implement, Poison
Standard Action - Ranged 10
Target: One or two creatures
Attack: Constitution vs. Fortitude
Hit: 2d10 + Constitution modifier cold and poison
damage, and the target takes ongoing 5 cold and
poison damage and is immobilized (save ends both).
Abyssal Pact: On a miss, the target takes ongoing 5
cold and poison damage (save ends).

Whispered Debasement
Daily - Arcane, Implement, Necrotic, Psychic
Standard Action - Close blast 5
Target: Each creature in blast
Attack: Constitution vs. Will
Hit: 2d6 + Constitution modifier necrotic and psychic
damage, and the target takes a -5 penalty to damage
rolls (save ends).
_Abyssal Pact: The target is also knocked prone.
Miss: Half damage, and the target takes a -5 penalty to
damage rolls until the end of your next turn.

LEVEL 6 UTILITY SPELLS
Protective Cysts
Daily - Arcane, Poison
Minor Action - Personal
Effect: Until the end of the encounter, you gain a
+2 bonus to AC, and each creature that hits you with a
melee attack takes poison damage equal to 1 + your
Constitution modifier.

LEVEL 7 ENCOUNTER SPELLS
Boiling Venom
Encounter - Arcane, Fire, Implement, Poison
Standard Action - Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier fire damage, and
ongoing 5 poison damage (save ends). Each creature
adjacent to the target takes 1d6 + Constitution modifier
fire damage.
_Abyssal Pact: Each creature adjacent to the target
_takes ongoing 5 poison damage (save ends).

Foul Expulsion
Encounter - Arcane, Implement, Poison, Psychic
Standard Action - Ranged 5
Target: One or two creatures
_Abyssal Pact: If you are bloodied, you can target an
_additional creature in range.
Attack: Constitution vs. Will
Hit: 1d6 + Constitution modifier poison and psychic
damage, and you push the target 1 square and it is
slowed until the end of your next turn.

LEVEL 9 DAILY SPELLS
Noxious Grin
Daily - Arcane, Fear, Implement, Psychic
Standard Action - Close burst 5
Target: One creature in burst
Attack: Constitution vs. Will
_Abyssal Pact: If you are bloodied, you gain a +2
_bonus to the attack roll.
Hit: 2d10 + Constitution modifier psychic damage, and
the target moves its speed away from you, taking the
safest route possible. If the target ends its turn within 5
squares of you, repeat the attack (save ends).

Wall of Corruption
Daily - Acid, Arcane, Conjuration, Fire,
Implement,
Necrotic, Poison
Standard Action - Area wall 8 within 10 squares
Effect: You conjure a wall of demonic corruption that
lasts until the end of your next turn. The wall can be up
to 8 squares long and up to 5 squares high. If a creature
moves into the wall's space or starts its turn there, it
takes 2d8 + Constitution modifier acid and fire damage,
plus ongoing 5 necrotic and poison damage (save ends).
The wall and each square adjacent to it is difficult terrain.
The wall blocks line of sight.
Sustain Minor: The wall persists.
_Abyssal Pact: The first time you sustain the wall,
_increase the damage dealt by 1d8, and increase the
_amount of ongoing damage dealt by 5.

LEVEL 10 UTILITY SPELLS
Demonic Resistance
Daily - Arcane
Minor Action - Personal
Effect: Until the end of the encounter, you gain resist
10 variable (3/encounter).

LEVEL 13 ENCOUNTER SPELLS
Bolt of Corruption
Encounter - Arcane, Implement; Varies
Standard Action - Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 2d8 + Constitution modifier acid, fire, necrotic, or
poison damage. Roll a d4 twice to determine the
damage types and additional effects:
_1. Acid: The target takes a -2 penalty to all defenses
___until the end of your next turn.
_2. Fire: The target takes ongoing 5 fire damage
___(save ends).
_3. Necrotic: The target is blinded until the end of
___your next turn.
_4. Poison: The target is slowed until the end of your
___next turn.
Abyssal Pact: Roll once and then chose one result.

Insanity Spores
Encounter - Arcane, Implement, Poison
Standard Action - Close burst 2
Target: Each creature in burst
Attack: Constitution vs. Will
Hit: 2d10 + Constitution modifier poison damage, and
the target is dazed until the end of your next turn.
Abyssal Pact: If you are bloodied, you gain a bonus to
the attack roll equal to your Intelligence modifier.

LEVEL 15 DAILY SPELLS
Gift of Putrescence
Daily - Arcane, Implement, Necrotic, Poison
Standard Action - Ranged 10
Attack: Constitution vs. Fortitude
Hit: 4d6 + Constitution modifier necrotic and poison
damage, and the target takes ongoing 5 poison damage
and is dazed (save ends both).
_First Failed Saving Throw: Ongoing 10 poison
_damage, and the target is dazed and blinded (save
_ends all).
__Second Failed Saving Throw: Ongoing 15 poison
__damage, and the target is stunned (save ends both).
_Aftereffect: Ongoing 5 poison damage (save ends).
Miss: Half damage, and ongoing 5 poison damage
(save ends)
Abyssal Pact: Increase all instances of ongoing
poison damage by 5.

Vilebelcher
Daily - Acid, Arcane, Implement, Poison
Standard Action - Close blast 1d4
_Abyssal Pact: Increase the size of the blast by 1.
Target: Each creature in blast
Attack: Constitution vs. Fortitude
Hit: 1d10 + Constitution modifier acid and poison
damage.
Effect: You take damage equal to the size of the blast,
which cannot be reduced in any way.
Sustain Minor: Repeat the attack and effect.

LEVEL 16 UTILITY SPELLS
Corrosive Form
Encounter - Arcane, Acid
Immediate Interrupt - Personal
Trigger: You are hit by an attack
Effect: Until the end of your next turn, you are
insubstantial, and each creature that makes a melee
attack against you takes acid damage equal to
1 + your Constitution modifier after the attack
is resolved.

LEVEL 17 ENCOUNTER SPELLS
Blasphemous Syllable
Encounter - Arcane, Implement, Psychic
Standard Action - Close blast 5
Target: Each creature in blast
Attack: Constitution vs. Will
Hit: 2d12 + Constitution modifier psychic damage, and
the target is dazed until the end of your next turn.
_Abyssal Pact: You push the target 1 square, or a
_number of squares equal to your Intelligence modifier
_if you are bloodied.

Shower of Filth
Encounter - Acid, Arcane, Implement, Poison
Standard Action - Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Constitution vs. Reflex
Hit: 3d8 + Constitution modifier acid damage, and
ongoing 5 poison damage (save ends).
_Abyssal Pact: The target grants combat advantage
_until it saves against the ongoing damage.

LEVEL 19 DAILY SPELLS
Presence of the Defiler
Daily - Arcane, Implement, Necrotic, Poison, Zone
Standard Action - Close burst 2
Target: Each creature in burst
Hit: 2d6 + Constitution modifier necrotic and poison
damage, and ongoing 5 poison damage (save ends).
Effect: The burst creates a zone of defilement that lasts
until the end of your next turn. When you move, the zone
moves with you, remaining centered on you. Creatures
within the zone, other than you, take a -2 penalty to all
defenses.
Sustain Minor: The zone persists, and you repeat the
attack.
Abyssal Pact: Increase the damage done by the attack
by 1d6 and the penalty to all defenses by 2 while you
are bloodied.

Together In Torment
Daily - Arcane, Implement, Psychic
Standard Action - Ranged 5
Target: One or two creatures
Attack: Constitution vs. Fortitude
Hit: 3d10 + Constitution modifier damage, and ongoing
10 psychic damage (save ends).
Effect: Until the end of the encounter, whenever one of
the targets takes the ongoing damage, the other takes
10 psychic damage.
_Abyssal Pact: While one of the targets is taking the
_ongoing damage, the other takes a -2 penalty to
_saving throws against this effect.

LEVEL 22 UTILITY SPELLS
Eldritch Fury
Encounter - Arcane, Teleportation
Immediate Reaction - Personal
Trigger: An enemy bloodies you
Effect: Teleport a number of squares equal to your
Constitution modifier and make a basic attack against
the triggering enemy.

LEVEL 23 ENCOUNTER SPELLS
Demonblade Dance
Encounter - Arcane, Implement
Standard Action - Ranged 5
Target: One creature
Attack: Constitution vs. Reflex
Hit: 1d8 + Constitution modifier damage, and you can
shift 1 square. Make a secondary attack against the
target:
_Secondary Attack: Constitution vs. Reflex
_Hit: 1d8 + Constitution modifier damage, and you can
_shift 1 square.
Effect: Repeat the attack against a different target.
Abyssal Pact: Until the end of your next turn, you gain
a bonus to AC equal to your Intelligence modifier.

Odious Tentacles
Encounter - Acid, Arcane, Implement, Necrotic
Standard Action - Close burst 2
Target: Each creature in burst
Attack: Constitution vs. Fortitude
Hit: 3d8 + Constitution modifier acid and necrotic
damage, and the target is restrained until the end of
your next turn.
_Abyssal Pact: The target is also knocked prone.

LEVEL 25 DAILY SPELLS
Blast of Corruption
Daily - Arcane, Implement; Varies
Standard Action - Close blast 5
Target: Each creature in blast
Attack: Constitution vs. Reflex
Hit: 3d8 + Constitution modifier acid, fire, necrotic,
or poison damage. Roll a d4 twice for each target to
determine the damage types and effects:
_1. Acid: The target takes a -2 penalty to all defenses
___and ongoing 5 acid damage (save ends both).
_2. Fire: The target takes ongoing 15 fire damage
___(save ends).
_3. Necrotic: The target is blinded (save ends).
_4. Poison: The target is dazed (save ends).
Miss: Half damage. Roll once for each target to
determine the damage type.
_Abyssal Pact: The target also suffers the
_corresponding effect.

Glimpse of Obliteration
Daily - Arcane, Fear, Implement, Psychic
Standard Action - Ranged 5
Attack: Constitution vs. Will
Hit: 3d10 + Constitution modifier psychic damage, and
the target is stunned (save ends).
Miss: You are dazed until the end of your next turn.
_Abyssal Pact: On a miss, this power is not expended.

LEVEL 27 ENCOUNTER SPELLS
Baleful Armaments
Encounter - Arcane, Fire, Implement, Lightning
Standard Action - Close burst 5
Target: One creature in burst
Attack: Constitution vs. Reflex
Hit: 3d4 + Constitution modifier fire damage, plus
ongoing 5 fire damage (save ends) and you pull the
target 5 squares.
Effect: Make a secondary attack in a close burst 1:
_Secondary Target: Each creature in burst
_Secondary Attack: Constitution vs. Reflex
_Hit: 2d10 + Constitution modifier lightning damage,
_and you push the target 1 square and knock it prone.
Abyssal Pact: At the beginning of your next turn, each
creature within 2 squares takes fire damage equal to
your Intelligence modifier, or twice that amount if you
are bloodied.

Dual Gaze of Madness
Encounter - Arcane, Implement, Psychic
Standard Action - Close blast 3
Target: One creature in blast
Attack: Constitution vs. Will
Hit: 1d6 + Constitution modifier psychic damage, and
the target is stunned until the end of your next turn.
Effect: Make a secondary attack:
_Secondary Target: A second creature in blast
_Secondary Attack: Constitution vs. Will
_Hit: 1d6 + Constitution modifier psychic damage,
_and you slide the target a number of squares equal to
_your Constitution modifier, and it makes a basic attack
_against a creature of your choice.
Abyssal Pact: Increase the area to a close blast 5.

LEVEL 29 DAILY SPELLS
Abyssal Apotheosis
Daily - Arcane, Implement, Polymorph, Psychic
Minor Action - Personal
Effect: You assume the form of a lesser demon prince
until the end of the encounter. Your size becomes Large,
you gain resist 10 variable (3/encounter), and at the
beginning of your turn each creature adjacent to you
takes 10 damage. You gain the following attacks:
_Slam Attack: Standard action; reach 2; one creature;
_Constitution vs. Reflex; 2d10 + Constitution modifier
_damage. You can use this power as a melee basic attack.
_Double Attack: Standard action; make two melee
_basic attacks, each against a different target.
_Gaze of Torment: Once per encounter; standard
_action; close blast 5; each creature in blast; Constitution
_vs. Will; 2d8 + Constitution modifier psychic damage,
_and the target is stunned until the end of your next turn.
At the beginning of your turn, you take 10 damage, which
cannot be reduced in any way. At the end of your turn,
you can make a saving throw. If you save, the effects of
this power end.
Abyssal Pact: You gain a +2 bonus to attack rolls
while bloodied, and the amount of variable resistance
you gain increases by 10.

Heart of Darkness
Daily - Arcane, Implement, Zone
Standard Action - Close burst 5
Effect: The burst creates a zone of chaotic and unholy
darkness that lasts until the end of your next turn.
When you move, the zone moves with you, remaining
centered on you. Each creature, other than you, treats
the area as totally obscured, and takes 20 damage
whenever it enters the zone or starts its turn there.
When a creature ends its turn within the zone, make a
Constitution vs. Will attack. On a hit, the target is
pulled 5 squares.
Sustain Move: The zone persists, and you take 20
damage, which cannot be reduced in any way. Make
a Constitution vs. Will attack in a close burst 1. On a hit,
the target is stunned until the end of your next turn.
_Abyssal Pact: Reduce the damage you take each
_time you sustain the zone by 10.


Paragon Paths

Apostle of Undoing


Destructive Fanatic
Prerequisite: Warlock, abyssal pact

Destructive Fanatic Path Features
Dual-Minded Action (11th level): Once per day, when you spend an action point to take an extra action, you gain an additional standard action.
(11th level):
(16th level):

Destructive Fanatic Spells


Disciple of the Mad Depths
Prerequisite: Warlock, abyssal pact

Disciple of the Mad Depths Path Features
Drowning Action (11th level): When you spend an action point to make an attack, one creature hit by the attack takes ongoing 5 damage and a -2 penalty to Fortitude (save ends).
The Abyss Stares Back (11th level): When a creature makes an attack against your Will defense and misses, that creature takes 2d6 psychic damage.
(16th level):

Disciple of the Mad Depths Spells
Drone of the Deep
Encounter - Arcane, Implement, Psychic
Standard Action - Close blast 5
Target: Each creature in blast
Attack: Constitution vs. Will
Hit: 1d6 + Constitution modifier psychic damage. Roll
a d4 for each target to determine the effect:
_1. Push the target 1 square.
_2. Pull the target 1 square.
_3. Slide the target 1 square.
_4. The target is dazed until the end of your next turn.

Darkest Vortex
Daily - Arcane, Implement, Teleportation, Zone
Standard Action - Area burst 3 within 10 squares
Target: Each creature in burst
Attack: Constitution vs. Will
Hit: 1d8 + Constitution modifier damage, and you slide
the target 2 squares closer to the origin square of the
burst. A creature cannot be pulled into the origin square.
Effect: The burst creates a zone of swirling darkness
that lasts until the end of your next turn. The zone is
difficult terrain. Each creature that enters the zone or
starts its turn there takes 1d8 + your Constitution
modifier damage and is pulled 2 squares closer to the
origin square of the burst. Teleport each creature that
ends its turn in the origin square 10 squares, but not
into dangerous terrain.


Venom-Tongue Prodigy
Prerequisite: Warlock, abyssal pact

Venom-Tongue Prodigy Path Features
(11th level):
(11th level):
(16th level):

Venom-Tongue Prodigy Spells